
Hunting a Behemoth feels more like taking out a boss in Dark Souls than hunting a living, thinking thing. Each time you fight a specific Behemoth, the pattern is similar, as is the positioning before a beast strikes. When you corner one in an arena, it will begin its attack pattern. Monsters Capcomĭauntless - The Behemoths are more like difficult video game bosses than living beasts.

It’s really a question of which you prefer: action or strategy. While that lets you get straight into the action, Monster Hunter: World’s tracking system makes it feel like you’re actually stalking a monster through its natural habitat. Which is better? In Dauntless, tracking isn’t really a mechanic at all. Eventually, the monster will appear on players’ maps to make them even easier to locate and keep track of. The more information you find, the easier it is to track the beast. Collecting samples increases players’ research levels on that monster, making them easier to find in the future. Depending on the monster, players will find footprints, dung, or scrapes on nearby foliage. Monster Hunter: World - Players have to track their prey. Players converge on the location and the fight begins.

When one player finds them - usually after a minute of searching - they send up a signal flare. Players usually spread out, or use the lantern item to point them in the direction of the Behemoth. Tracking Capcomĭauntless - You’re dropped off on a floating island before setting off to find the Behemoth, Dauntless’ name for a monster. With Dauntless and Monster Hunter: World out in the wild, which game should you spend your time hunting in? In this piece we’ll break down each of the features so you can see how they square off.

It’s a little simpler, much cuter, and free. Developer Phoenix Labs just released Dauntless, a multiplayer game similar to the Monster Hunter franchise, on the Epic Games Store.
